#Mcmyadmin License Key Generator plusSettings Form: Tab control for the different file plus a "General" tab that gives friendly controls for the main (almost all) server.properties settings (e.g. #Mcmyadmin License Key Generator codeOK and cancel buttons are used and are already added to the form (not added dynamically) - dynamically hear meaning added by my own code not through IDE generated code. Text boxes and labels are added dynamically based on these values. This does all initial loading of previous settings from the registry, allows selection of server for that instance and provides access to all the rest of the program (directly through buttons - no nasty menus, sub-menus nor windows after windows before you get to what you want.)Ĭommand Arguments Form: Takes one argument for its constructor that allows specification of the text for the labels of the arguments the user must enter. Main Form: The main window that is loaded when the program starts. OutputEvent.cs: Provides (very) basic event stuff for friendlier interaction with the MineCraft server output. Support for other files such as banned-ips.txt could easily be added but I felt was somewhat less useful on the whole so haven't yet included. Currently includes server.properties, ops.txt, white-list.txt and banned-players.txt. ServerSettings class: Allows easy editing/access to the major server settings files. MineCraftServer class: This wraps up all the lowest level interaction with the MineCraft server itself (i.e. The code has a basic but hopefully useful structure split into three two sections: Final things to note are the tab paged command buttons that can be added to or removed and the command line input at the bottom that allows input of any command and input of a command to add/remove from the command buttons. The port number is loaded from the server's configuration so if you want to keep it the same there is n need to change it. It will then let you select which of the available worlds you want to start with and what port the server should run on. The application lets you select which folder contains all your servers' folders and then or without this step, which folder contains the server you wish to run. I have also included a basic scheduler system that lets you select what time you wish the server to start at/after and what time it should stop at/after. The user interface should be fairly self explanatory and easy to use with controls enabling and disabling when they can/can't be used. The simple way to use the code is of course to download the application and start it up. I decided, therefore, that an easy-to-use management program would be the best solution and so here it is. However, it I quickly got fed up of trying to remember commands and managing settings such as the white-list. This meant having a server and since I have a good internet connection and a bit of nouse when it comes to computers, I decided to set up a server. I only recently started playing MineCraft and it quickly became apparent that the best form was playing online with my friends. The application solves the issue of learning some of the most common commands for the MineCraft server and makes editing settings more reliable too. #Mcmyadmin License Key Generator fullThe application I have developed makes management of multiple MineCraft servers much easier and faster wrapping the standard input/output with user friendly command buttons while still allowing expansion and the full capability of MineCraft. For reason see Points of Interest at bottom. Note: Program must be compiled in 64-bit configuration - in VS2010 go to Build - Configuration Manger. Note: Program will only run on 64-bit OS (or one with 64-bit emulator ability) #Mcmyadmin License Key Generator modNet 4.0 but do not contain the Mod Installer form Net 4.0 Limited version - 390.3 KBĪbove require. This project now has it's own official website at ! This project has grown rapidly and has now been shifted to CodePlex! Head over there for the latest releases and code!
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